Tips&Tricks

Tips&Tricks

Tips & Tricks for users who want to take their skills further. Learn how to collaborate in Magma, how to use our features, develop competencies, and more!

Join the Guild

Magma

·

Mar 15th, 2024

We’ve interviewed Dan Norton, former Art Director and Head of Story Development Art for Riot Games, about his experience in game design and how he used Magma for his workflow. Here are Dan’s expert tips for making your game design process more effective.

Ryan Allan

·

Aug 15th, 2023

Even though Magma wasn't designed with small phone screens in mind, there are a few different things you can do to become a mobile drawing champion.

Ryan Allan

·

Aug 15th, 2023

If you're using Magma on a small screen, you might loose some precious drawing area to different UI elements. Thankfully, there are some ways you can reduce this and make the drawing experience far more comfortable.

Ryan Allan

·

Jul 24th, 2023

Wacom offers a lot of room to customize your tablet to suit your specific workflow. In this guide, we'll look at some of the ways you can set up your tablet for drawing and painting online in Magma.

Ryan Allan

·

Jul 17th, 2023

Another week in the Magma Classroom as we sharpen those digital painting skills with various subjects. This week, we're revisiting one of the core elements of painting: Values.

Magma

·

Jul 17th, 2023

Another week and another subject to study as we sharpen our digital painting skills in the Magma Classroom. After covering the fundamentals in earlier classes, we now take a look at painting shiny helmets.

Ryan Allan

·

Jun 26th, 2023

Another week and another subject to study as we sharpen our digital painting skills in the Magma Classroom. We’ve already covered the fundamentals of painting in our first set of live streams, and in this one we're doing a study of some cool-looking mushrooms.

Ryan Allan

·

Jun 12th, 2023

Welcome to the Magma Classroom LIVE where we paint online together to grow our digital art skills. In this week's one-hour study sessions, we looked at painting foil balloons.

Ryan Allan

·

May 31st, 2023

A quick summery of our last set of Magma Classroom live streams where we chose clouds as the subject of our study. It was a challenge to paint them well within the time, but our artists produced great results.

Ryan Allan

·

Oct 25th, 2022

We have some little tricks and useful features to step up your experience of drawing and painting in Magma.

Magma

·

Sep 15th, 2022

Learning how to draw from a mentor, art supervisor, or colleague is an excellent way to master your craft. Once you know the basics, it can be difficult to level up without feedback from someone experienced in the field. Find great example of periodic workshops conducted at Magma.

Ryan Allan

·

Sep 14th, 2022

Do more than just draw with friends in Magma. Here are ten creative things you can do with fellow artists to engage your audiences and start your next awesome project.

Ryan Allan

·

Sep 13th, 2022

Setting out to draw every day can be an exciting New Year resolution, but it can be hard to stick with. Where do you find the time? What do you draw? What if you miss a day? What if I fail? These are questions you might face regularly on your journey. This post has some answers and tips to help you succeed if you are wondering how to build a daily drawing habit to level up your skills.

Ryan Allan

·

Sep 9th, 2022

With so much content out there it can be difficult to get noticed. We have some practical tips to grow your social media following with digital art.

Try Magma with others for free

Join the one and only art collaboration platform for all kinds of digital artists, art communities, game developers, concept artists, and other creative teams.

Try Magma with others for free

Join the one and only art collaboration platform for all kinds of digital artists, art communities, game developers, concept artists, and other creative teams.

Try Magma with others for free

Join the one and only art collaboration platform for all kinds of digital artists, art communities, game developers, concept artists, and other creative teams.